Steam banea por error a 12.000 usuarios.

Posteado en Noticias, VAC Owned on Julio 28th, 2010 by Jago

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Parece ser que hace unos días Steam baneó injustamente a 12.000 usuarios de Modern Warfare 2 debido a uno de esos errores chungos que nadie entiende. Así que el bueno de Gabe, que sabe como llegar al estómago corazón de las masas, mandó a todos los usuarios afectados un correo en el que pedía disculpas y regalaba nada menos que dos copias de Left 4 Dead 2 (una para el propietario de la cuenta, y otra para regalar a un amigo), que se reducen a una sólo si ya tienes el juego. Tras el salto tenéis una imagen con el correo íntegro firmado por Gabe Newell.

Pese a que en el hilo de Steam que vais a encontrar un poco más abajo hay bastante polémica y discusión sobre si la noticia es verdadera o no, esta ya ha sido confirmada en los propios foros de Valve y respaldada por numerosas webs de renombre como El Pixel Ilustre, IGN o Destructoid. =D

Fuente: Steam Forums

Via | elpixelilustre

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Como jugar a “la vivorita” en youtube

Posteado en Noticias, Trucos, Videos on Julio 27th, 2010 by Jago

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Si tu fórmula para ver vídeos en YouTube es darle a la pausa y esperar a que se cargue por completo (porque tengas una conexión lenta, por ejemplo), ahora puedes hacer que esos momentos de espera sean más entretenidos.

Salido de un imaginario departamento de complementos intrascendentes (fijo que de ahí salieron las vuvuzelas que hubo durante el mundial), nos viene ahora la posibilidad de jugar el clásico Snake en YouTube. Cuando abráis cualquier vídeo, dadle a pausa y mantened pulsada la tecla de la flecha izquierda para que aparezca la serpiente que se hace más grande con cada nuevo punto que devora.

Yo lo he probado y me ha funcionado, aunque parece que no va con los vídeos incrustados (tal vez con el nuevo código sí funcione). Eso sí, la serpiente corre que se las pela y es hasta entretenido. Nada más que una curiosidad, que a saber cuanto durará, para un fin de semana relajado.

Via | Genbeta

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Nuevo update CSS (06 de Julio)

Posteado en css on Julio 6th, 2010 by Jago

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Counter-Strike: Source

  • Fixed a crash that could occur after the bomb exploded.
  • Fixed a crash that could occur when attempting to exit the game.
  • Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66:
    • sv_mincmdrate – 10
    • sv_maxcmdrate – 66
    • sv_maxupdaterate – 66
  • Marked ‘developer’ cvar as cheat.
  • Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn.
  • Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats.
  • Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round.
  • Clamped ladder dampen values.
  • Fixed jointeam cvar so giving it invalid values no longer spams the server console.
  • Removed functionality of cl_minmodels.
  • Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on.
  • Fixed scoreboard to display correct number of SourceTV viewers.
  • Adjusted death notices to display under scoreboard.
  • Defaulted ‘Simplified list’ to OFF and made the setting persistent.
  • Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server.
  • Made text on loading bar more legible.
  • Added more materials that were missing for community maps.


Engine

  • Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet.
  • Fixed players being able to start the game using a DirectX level less than DirectX8.


Windows Dedicated Server

  • Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client.


An update on the Update
The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are bugs. We are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed.

Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. 

The CSS Team

Fuente: http://store.steampowered.com/news

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